StrafeBike
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2011
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January
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Final Digital sequence
3D printed model
organising the outliner
ballancing shading networks
creating shading networks
Texturing
Uving
Creating my LOD's
its been a while...
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2010
(17)
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November
(7)
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October
(10)
Monday, 10 January 2011
ballancing shading networks
this video explains the process i went through to ballance my textures/shaders in maya
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