StrafeBike
Blog Archive
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2011
(9)
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January
(9)
Final Digital sequence
3D printed model
organising the outliner
ballancing shading networks
creating shading networks
Texturing
Uving
Creating my LOD's
its been a while...
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2010
(17)
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November
(7)
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October
(10)
Monday, 10 January 2011
Texturing
ok so i used photoshop to texture the bike using just a lambert. here is the highest levels texture file for colour.
after finishing the texture file i then ballanced the shaders and shading networks which will be my next post
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