StrafeBike
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2011
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January
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Final Digital sequence
3D printed model
organising the outliner
ballancing shading networks
creating shading networks
Texturing
Uving
Creating my LOD's
its been a while...
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2010
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November
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October
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Monday, 10 January 2011
Final Digital sequence
ok so i tried being clever and including render layers and environments however this was eating up all of my render time so what i have done is composited a range of things into one video. I hope you enjoy!
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