Friday 29 October 2010

Industry Exercises 1: An Introduction

So here I am at the beginning of our second year at ravensbourne! In the previous year, I had worried that although some classes had names like 'Personal Profesional Development' and 'Enterprise and Entrepreneurship' there was a lack of focus on the professional side of this course. Enter Industry Exercises!

I was excited right from the word go for this project. If you would like to see the brief heres the link:
http://learn.rave.ac.uk/moodle/mod/resource/view.php?id=26226


I would like to start this blog by answering a few of the questions given by possible options we may choose to go down. so here we go:

1.) Do I work as an Individual or as part of a Team?
This was a relitivly easy question to answer for a couple of reasons. the first being that we are already undertaking a team/group project for another unit, and having the stretch of keeping up with two different groups was undesirable. Also we were advised in our introduction to work seperatly and I am really looking forward to pushing myself to see the level of professionalism in my work and working attitude.

2.) Which brief is right for me?

Ok so just to sum up we have the choice of Character Design, Game Design and a live 3D animation project for Sky. Although the lure to produce work for a live brief is very strong, I figured early on that I can also do this in my spare time (if i find the time). I consider myself a bit of a generalist at the moment. I love finding out the possibilities of software and if theres somthing i dont know about yet, trust me, I'll learn atleast the basics of it!

However, I would like to push myself to have a specialism at the same time as being a generalist (jack of all trades, master of ONE) So I will be concentrating on my favorite aspect of digital animation production which is {modeling, UV's and Texturing} So I was left with the choice of 2 briefs, character and game modeling. This was hard but due to the fact that we get descriptions of the characters (although veryyyyy open and mailable) I decided to go for the Game Design brief.

3.) So what is my brief?

To design a location or object for Rockstar North (non live brief). The object should be part of a 'Chop Shop' setting and we were given the example of a chopper bike. Also mentioned in the brief is that I can come up with signage if we want, which may also be fun to texture straight onto my model?  I was given some pretty detailed Level Of Detail (LOD) information for my object which is as follows:

- made uusing maya or max with interior AND exterior. We were told in the example of doing a bike or car that we could do a dashboard or full interior along with our exterior.
- whilst modelling, the interior can be 20,000 max polys, exterior should be built in -3- LOD's the lowest being 500 polys, then 2500, and the highest resolution being 5000.
- Texturing is as important obviously and we should follow suit with 256x256, 512x512 and 1024x1024. These textures should be in TGA format.

To complete the submission we must present:
- A fully rendered textured and lit Digital Sequence AKA Video
- A Printed model (also displayed digitally)
- the source files for our work (.mb File)


All of this is very exciting for me and I'm so glad and feel myself lucky to get such an amazing brief! So without further rambling I'll end this post here and get started!

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